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The story behind the hypothetical Ghostbusters video and game

Posted on 08/08/2019 | in 杭州夜生活 | by

I was saving this for Viddy Well, but now that the whole story has come to light I figured it would be worth its own post. Here's the story: a video of what looked like footage from a Ghostbusters game popped up on YouTube, and suddenly the gaming sites went crazy with speculation about the title. The intriguing thing was how quickly this went around the Internet; it's clear that the Ghostbusters IP is still powerful. Those of us who remember the movies fondly from our youth would be very interested in a game based on the movies. Of course, that's only if it's done right. HangZhou Night Net

It turns out the footage came from the developer Zootfly, who really wants to make a Ghostbusters game. Gamespot asked them a few questions about the footage we saw, and while they don't have the rights to make the game yet, they're hopeful.

GameSpot: The first obvious question is, why release these videos of a prototype Ghostbusters game to the public? Was it designed to drum up interest in the game?

Bostjan Troha: We hoped the publisher would sort out the IP issue in a jiffy and we'd be recharging proton packs in no time. Unfortunately, they didn't push to untangle the IP hard enough and the whole thing stalled a bit. There’s actually no insurmountable problem with getting the IP. It's just that extra mile someone needs to stride to get it.

As die-hard Ghostbusters fans we somehow felt obliged to share the early prototypes with the public. Also, we hoped to show that the fan base is enormous and that there’s a wide and genuine interest for a next-gen Ghostbusters game.

Mr. Troha then went on to describe the response to the video as "unbelievable." These are some savvy businessmen: now we're all talking about a game they are working on but don't have the rights to, and now they can take these stories and the success of the video to the people who own the rights to the Ghostbusters name and prove that such a game would do well commercially. It was a clever use of YouTube and the gaming press, but only time will tell if it works.

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